GTA IV toned things down by having only one type of collectible (the "flying rats", aka pigeons), but GTA V went overboard again with the letter scraps, the spaceship parts, the submarine parts, and the nuclear waste (the latter two of these being made worse by requiring the use of a submarine that handled poorly, was slow, and initially did not have radio, and the underwater part being dark and murky, making searching for these a boring experience, as opposed to other collectibles who at least had the upside of sightseeing going for them). While the Gotta Catch 'Em All mentality that this produced wasn't too bad in GTA 2, GTA III, or Vice City, San Andreas went overboard by inundating players with gang tags, snapshots, horseshoes, and oysters to find. There were a number of collectible items scattered around the map that granted players free money, as well as other bonuses if they found enough of them note Bonus levels if one collected all 50 tokens in each level in GTA 2, and new weapons at safehouses for every ten hidden packages collected in GTA III, Vice City, and the Stories games. The collectibles that first appeared in GTA2 could be argued to be one for the entire Wide-Open Sandbox genre.
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